Glossary
81 terms, defined the way a knowledgeable friend would explain them. Each one says what the thing is, then the detail people actually get wrong. Where a guide goes further, the entry links to it.
A
aliasing #
attack #
automation #
B
bit depth #
buffer size #
See also Buffer size: the one setting you are supposed to change twice a session
bus #
C
chorus #
See also Chorus: why it starts with a delay that will not sit still
clipping #
See also Clipping and limiting: same peak, different waveform
comb filtering #
See also Comb filtering: why a 1 ms delay cuts every other kilohertz
component tolerance #
See also Why analogue sounds wider, and how much of it is components being slightly wrong
correlation meter #
See also Stereo correlation: what the meter is actually measuring
crest factor #
cutoff frequency #
D
dBFS #
DC offset #
de-esser #
decay #
See also ADSR: three of the four controls are times and one is not
dither #
See also Dither: what it fixes, and why it has to be the last thing you do
dry/wet #
dynamic EQ #
See also Dynamic EQ: why it reacts differently from a multiband compressor
E
envelope (ADSR) #
See also ADSR: three of the four controls are times and one is not
envelope follower #
See also Envelope followers: the modulation source that has no shape of its own
ERB #
See also BLEASS and KERN both shipped reverbs that listen to the dry signal/Scaler EQ Pro turns the notes you play into EQ bands
Euclidean rhythm #
See also Euclidean sequencing: steps, hits and rotation do three different jobs
F
feedback (delay) #
FFT #
filter slope #
formant #
frequency modulation (FM) #
See also FM ratios: why one number decides whether the harmonics follow the note
frequency shifting #
See also Ring modulation and frequency shifting: same number, different spectrum
G
Gabor limit #
See also Imaginando's COLAPSO builds its partials from measured atomic emission lines
gain staging #
H
Haas effect #
See also Mid/side processing: what the centre and sides really contain
hard sync #
See also Hard sync: why it changes the harmonics without changing the note
harmonics #
See also FM ratios: why one number decides whether the harmonics follow the note
headroom #
high-pass filter #
hysteresis #
I
intermodulation #
See also Bass distortion: what changes when the sub goes through it too
K
knee #
L
latency #
See also Buffer size: the one setting you are supposed to change twice a session
LFO #
limiter #
See also How to A/B a plugin honestly, and why louder always wins/Clipping and limiting: same peak, different waveform
linear phase #
See also Linear-phase EQ: what the latency buys, and why the ringing moves in front of the note
lookahead #
See also Lookahead: why a limiter delays your audio to see a peak coming
LUFS #
See also How to A/B a plugin honestly, and why louder always wins
M
makeup gain #
mid/side #
minimum phase #
See also Linear-phase EQ: what the latency buys, and why the ringing moves in front of the note
mono compatibility #
See also Nudging tracks off the grid: what moving a part 10 ms actually changes/Stereo correlation: what the meter is actually measuring
N
note priority #
Nyquist frequency #
See also Even and odd harmonics, and which saturation you actually want
O
oversampling #
P
pan law #
parallel compression #
See also Parallel compression: what the blend actually does to the ratio
partial #
See also Imaginando's COLAPSO builds its partials from measured atomic emission lines/AudioThing's Materia rebuilds samples from 96 partials and stores the model in the project
phantom centre #
See also Mid/side processing: what the centre and sides really contain/Leapwing CenterOne 3 adds multiband control and a sidechain to the phantom centre
phase #
pink noise #
polyphony #
pre-delay #
pre-ring #
See also Linear-phase EQ: what the latency buys, and why the ringing moves in front of the note
Q
Q (resonance) #
See also EQ Q: why the same number does not give the same curve
R
ratio #
See also Parallel compression: what the blend actually does to the ratio
release #
ring modulation #
See also Ring modulation and frequency shifting: same number, different spectrum
RMS #
round-robin #
S
sample rate #
saturation #
See also How to A/B a plugin honestly, and why louder always wins/Bass distortion: what changes when the sub goes through it too
sidechain #
See also Sidechain filtering: changing what the compressor hears, not what you hear
stereo linking #
See also Stereo linking: the control that decides which channel pays
sustain #
See also ADSR: three of the four controls are times and one is not